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Template:Companion/doc

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This is a template for companions. Each companion is designated a separate page related to each of its promotions, listing the various stats and abilities available to each version of the companion.

For example, Companion:Wing Chun (Crane Student) and Companion:Wing Chun (Crane Master) each get a separate page. The NPC version of a companion (e.g. NPC:Wing Chun) displays quest and ally information, as well as links to all of the companion's promotion versions.

For Companions

Parameters
Field name Description   (fill in all that apply, leave blank if unknown or not applicable)
Related Pages
npcname Enter the name of the companion's NPC version.
creaturename Enter the name of the companion's Creature version.
compname1 Enter the name of the companion's 'Promotion' version.   Use compname2, etc., for additional promotion versions.
Description / Source
class Enter the companion's class (as designated on the companion screen).
comptype Enter the companion's type, based on Banner and Standard effects   (e.g. Bird, Beast, Undead).
Use comptype2 for an additional type.
acquired Enter "Start", "Quest", "Bought", "Booster Pack", "Gift Card", or "Promotion" (for companions promoted with gold).
vendor Enter the name of the vendor that sells this companion.
buyval Enter the currency value required to purchase this companion.
currency Enter the currency type that is required to purchase this companion.
epicnum Enter the number of available Epic Talents upon receiving this companion.
precomp Enter the name of the companion that this companion is promoted from.
prelevel Enter the level at which the previous companion promotes to this companion.
promocost Enter the gold value required to promote this companion.
promocomp Enter the name of the companion that this companion promotes to.
promolevel Enter the companion's level that is required for promotion.
unlockquest1 Enter the name of the quest that unlocks the companion's availability in the Crown Shop.
quest Enter the name of the quest that grants this companion as a reward.
unlockbadge1 Enter the name of the badge that unlocks this companion's availability in the Crown Shop.
giftcard1 Enter the name of the Gift Card or Bundle that this companion is acquired from.
boostpack1 Enter the name of the Booster Pack that this companion is acquired from.
classonly1 Enter the name of the companion's class restriction.   Use classonly2, etc., for additional class restrictions.
descrip Enter additional information regarding this companion. (Optional)
Stats by Level
level1 The various levels this companion is known to reach.   Use level2, etc., for additional levels.
str1 Enter the companion's base Strength at "level1".   Use str2, etc., for additional levels.
agil1 Enter the companion's base Agility at "level1".   Use agil2, etc., for additional levels.
will1 Enter the companion's base Will at "level1".   Use will2, etc., for additional levels.
spellp1 Enter the companion's base Spell Power at "level1".   Use spellp2, etc. for additional levels.
acc1 Enter the companion's base Accuracy at "level1".   Use acc2, etc., for additional levels.
dodge1 Enter the companion's base Dodge at "level1".   Use dodge2, etc., for additional levels.
armor1 Enter the companion's base Armor at "level1".   Use armor2, etc., for additional levels.
res1 Enter the companion's base Resistance at "level1".   Use res2, etc., for additional levels.
dam1 Enter the companion's base Weapon Power at "level1".   Use dam2, etc., for additional levels.
health1 Enter the companion's base Health at "level1".   Use health2, etc., for additional levels.
abilnotes1 Notes regarding abilities at "level1" can be entered here.   Use abilnotes2, etc., for additional levels.
Example: Selection of one Talent at Level 1
Ability (Powers and Talents) Lists
startability1 Name of a Power or Talent the companion has already acquired upon receiving the companion.
Use startability2, etc. for additional abilities.
startability1type Enter "Power", "Talent", or "Epic Talent".
choiceability1 Name of a Power of Talent this companion can learn upon receiving the companion.
Use choiceability2, etc. for additional abilities.
choiceability1type Enter "Power", "Talent", or "Epic Talent".
promoability1 Name of a Power or Talent this companion can learn upon Promotion.   Use promoability2, etc. for additional abilities.
promoability1type Enter "Power", "Talent", or "Epic Talent".
abilitylev1 The level at which a companion 'unlocks' new talents or abilities.   Use abilitylev2, etc. for additional levels.
lev1ability1 The talent or ability unlocked for selection at this level. These abilities are available for selection in all future selections. Use lev1ability2, etc. for additional abilities.
lev1ability1type Enter "Power", "Talent", or "Epic Talent".
ability1 For other abilities which are miscellaneous or are unlocked at an unknown time; Name of a Power or Talent the companion can learn.   Use ability2, etc., for additional abilities.
ability1type Enter "Power", "Talent", or "Epic Talent".   Use ability2type, etc., for additional abilities.
ability1source Enter "Start", "Choice at Start", "Promotion", or "Leveling".   Use ability2source, etc., for additional abilities.
"Start" if the ability is automatically gained when the companion is acquired.
"Choice at Start" if the ability is available as a selection when the companion is acquired.
"Promotion" if the ability is automatically gained through a promotion.
"Leveling" if the ability is automatically gained at a specific companion level.

Enter "Start" abilities first, "Promotion" abilities next, and "Leveling" abilities third. Enter them in order offered and Level 20+ Talents after Level1-20 Talents.

Code:
{{Companion
| npcname = 
| compname1 = 
| class = 
| comptype = 
| acquired = 
| vendor = 
| epicnum = 
| precomp = 
| prelevel = 
| promocost = 
| promocomp = 
| promolevel = 
| quest = 
| giftcard1 = 
| boostpack1 = 
| classonly1 = 
| descrip = 
| level1 = 
| str1 = 
| agil1 = 
| will1 = 
| spellp1 = 
| acc1 = 
| dodge1 = 
| armor1 = 
| res1 = 
| dam1 = 
| health1 = 
| abilnotes1 = 
| startability1 = 
| startability1type = 
| choiceability1 = 
| choiceability1type = 
| promoability1 = 
| promoability1type = 
| abilitylev1 = 
| lev1ability1 = 
| lev1ability1type = 
| ability1 = 
| ability1type = 
| ability1source = 
}}

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